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Text File  |  2007-01-25  |  14.3 KB  |  584 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION_BIG1B)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 4
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27. PT = Emitter.ParticleTypesParams[1]
  28. PT.IsEmitterLocked = false
  29. PT.DrawOrder = 3
  30. PT.Material = ENMAT_SIMPLEPARTICLE
  31.  
  32. PT.TextureName = "environment_effect_explosion_trash1.dds"
  33.  
  34. PT.ParticlesPerSecond = 0.1;
  35. PT.InitialNumberOfParticles = 20.0;
  36. PT.BaseLifeTime = 5.0;
  37. PT.BaseLifeTimeVariance = 0.0;
  38. PT.BaseSpeed = 2.0;
  39. PT.BaseSpeedVariance = 1.0;
  40.  
  41. PT.TangentSpeed = 1.0;
  42. PT.TangentSpeedVariance = 1.5;
  43. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  44. PT.TangentDirection = vzbzd4
  45. vzbzd4:delete()
  46. PT.TangentAngleMin = 0.0;
  47. PT.TangentAngleMax = 6.28;
  48. PT.IsTangentDependOnBase = false;
  49.  
  50. PT.BaseAngle = 3.0;
  51. PT.BaseAngleVariance = 5.0;
  52. PT.BaseAngleSpeed = 0.2;
  53. PT.BaseAngleSpeedVariance = 0.3;
  54. PT.BaseAngleSpeedDirection = 0;
  55. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  56. PT.BaseDirection = vzbzd5
  57. vzbzd5:delete()
  58. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  59. PT.BaseDirectionVariance = vzbzd6
  60. vzbzd6:delete()
  61. local vzbzd7 = D3DXVECTOR3:new(0,5,0)
  62. PT.BasePosition = vzbzd7
  63. vzbzd7:delete()
  64. local vzbzd8 = D3DXVECTOR3:new(5,2,5)
  65. PT.BasePositionVariance = vzbzd8
  66. vzbzd8:delete()
  67. PT.BaseSize = 4.0;
  68. PT.BaseSizeVariance = 2.0;
  69.  
  70. -- color over time
  71. PT.ColorOverTimeR[1].TimePercent = 0.0;
  72. PT.ColorOverTimeR[1].Value = 0.5;
  73. PT.ColorOverTimeG[1].TimePercent = 0.0;
  74. PT.ColorOverTimeG[1].Value = 0.5;
  75. PT.ColorOverTimeB[1].TimePercent = 0.0;
  76. PT.ColorOverTimeB[1].Value = 0.5;
  77.  
  78. PT.ColorOverTimeR[2].TimePercent = 1.0;
  79. PT.ColorOverTimeR[2].Value = 0.5;
  80. PT.ColorOverTimeG[2].TimePercent = 1.0;
  81. PT.ColorOverTimeG[2].Value = 0.5;
  82. PT.ColorOverTimeB[2].TimePercent = 1.0;
  83. PT.ColorOverTimeB[2].Value = 0.5;
  84.  
  85. -- transparency over time
  86. PT.TransparencyOverTime[1].TimePercent = 0.0;
  87. PT.TransparencyOverTime[1].Value = 1.0;
  88.  
  89. PT.TransparencyOverTime[2].TimePercent = 0.1;
  90. PT.TransparencyOverTime[2].Value = 1.0;
  91.  
  92. PT.TransparencyOverTime[3].TimePercent = 0.2;
  93. PT.TransparencyOverTime[3].Value = 1.0;
  94.  
  95. -- size over time
  96. PT.SizeOverTime[1].TimePercent = 0.0;
  97. PT.SizeOverTime[1].Value = 1.0;
  98.  
  99. PT.SizeOverTime[2].TimePercent = 0.2;
  100. PT.SizeOverTime[2].Value = 2.0;
  101.  
  102. PT.SizeOverTime[3].TimePercent = 1.0;
  103. PT.SizeOverTime[3].Value = 4.0;
  104.  
  105. -- Speed over time
  106. PT.SpeedOverTime[1].TimePercent = 0.0;
  107. PT.SpeedOverTime[1].Value = 10.0;
  108.  
  109. PT.SpeedOverTime[2].TimePercent = 0.5;
  110. PT.SpeedOverTime[2].Value = 0.0;
  111.  
  112. PT.SpeedOverTime[3].TimePercent = 1.0;
  113. PT.SpeedOverTime[3].Value = 0.0;
  114.  
  115. -- Tangent Speed over time
  116. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  117. PT.TangentSpeedOverTime[1].Value = 20.0;
  118.  
  119. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  120. PT.TangentSpeedOverTime[2].Value = 20.0;
  121.  
  122. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  123. PT.TangentSpeedOverTime[3].Value = 20.0;
  124.  
  125.  
  126. -- GravityAcceleration over time
  127. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  128. PT.GravityAccelerationOverTime[1].Value = 80.0;
  129.  
  130. PT.GravityAccelerationOverTime[2].TimePercent = 0.2;
  131. PT.GravityAccelerationOverTime[2].Value = -50.0;
  132.  
  133. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  134. PT.GravityAccelerationOverTime[3].Value = -100.0;
  135.  
  136. -- AngleSpeed over time
  137. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  138. PT.AngleSpeedOverTime[1].Value = 3.0;
  139.  
  140. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  141. PT.AngleSpeedOverTime[2].Value = 0.0;
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167. PT = Emitter.ParticleTypesParams[3]
  168. PT.IsEmitterLocked = false
  169. PT.DrawOrder = 2
  170. PT.Material = ENMAT_PARTICLE_LIGHT
  171.  
  172. PT.TextureName = "environment_effect_explosion_smoke2.dds"
  173.  
  174.  
  175. PT.ParticlesPerSecond = 0.1;
  176. PT.InitialNumberOfParticles = 15.0;
  177. PT.BaseLifeTime = 3.3;
  178. PT.BaseLifeTimeVariance = 0.1;
  179. PT.BaseSpeed = 5.0;
  180. PT.BaseSpeedVariance = 1.0;
  181.  
  182. PT.TangentSpeed = 2.0;
  183. PT.TangentSpeedVariance = 0.1;
  184. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  185. PT.TangentDirection = vzbzd9
  186. vzbzd9:delete()
  187. PT.TangentAngleMin = 0.0;
  188. PT.TangentAngleMax = 6.28;
  189. PT.IsTangentDependOnBase = false;
  190.  
  191. PT.BaseAngle = 3.0;
  192. PT.BaseAngleVariance = 5.0;
  193. PT.BaseAngleSpeed = 0.5;
  194. PT.BaseAngleSpeedVariance = 0.3;
  195. PT.BaseAngleSpeedDirection = 0;
  196. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  197. PT.BaseDirection = vzbzd10
  198. vzbzd10:delete()
  199. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  200. PT.BaseDirectionVariance = vzbzd11
  201. vzbzd11:delete()
  202. local vzbzd12 = D3DXVECTOR3:new(0,2,0)
  203. PT.BasePosition = vzbzd12
  204. vzbzd12:delete()
  205. local vzbzd13 = D3DXVECTOR3:new(15,15,15)
  206. PT.BasePositionVariance = vzbzd13
  207. vzbzd13:delete()
  208. PT.BaseSize = 3.0;
  209. PT.BaseSizeVariance = 0.3;
  210.  
  211. -- color over time
  212. PT.ColorOverTimeR[1].TimePercent = 0.0;
  213. PT.ColorOverTimeR[1].Value = 0.5;
  214. PT.ColorOverTimeG[1].TimePercent = 0.0;
  215. PT.ColorOverTimeG[1].Value = 0.5;
  216. PT.ColorOverTimeB[1].TimePercent = 0.0;
  217. PT.ColorOverTimeB[1].Value = 0.5;
  218.  
  219. PT.ColorOverTimeR[2].TimePercent = 1.0;
  220. PT.ColorOverTimeR[2].Value = 0.5;
  221. PT.ColorOverTimeG[2].TimePercent = 1.0;
  222. PT.ColorOverTimeG[2].Value = 0.5;
  223. PT.ColorOverTimeB[2].TimePercent = 1.0;
  224. PT.ColorOverTimeB[2].Value = 0.5;
  225.  
  226. -- transparency over time
  227. PT.TransparencyOverTime[1].TimePercent = 0.0;
  228. PT.TransparencyOverTime[1].Value = 0.0;
  229.  
  230. PT.TransparencyOverTime[2].TimePercent = 0.05;
  231. PT.TransparencyOverTime[2].Value = 0.5;
  232.  
  233. PT.TransparencyOverTime[3].TimePercent = 0.7;
  234. PT.TransparencyOverTime[3].Value = 0.3;
  235.  
  236. PT.TransparencyOverTime[4].TimePercent = 1.0;
  237. PT.TransparencyOverTime[4].Value = 0.0;
  238.  
  239. -- size over time
  240. PT.SizeOverTime[1].TimePercent = 0.0;
  241. PT.SizeOverTime[1].Value = 5.0;
  242.  
  243. PT.SizeOverTime[2].TimePercent = 0.1;
  244. PT.SizeOverTime[2].Value = 12.0;
  245.  
  246. PT.SizeOverTime[3].TimePercent = 1.0;
  247. PT.SizeOverTime[3].Value = 14.0;
  248.  
  249. -- Speed over time
  250. PT.SpeedOverTime[1].TimePercent = 0.0;
  251. PT.SpeedOverTime[1].Value = 0.0;
  252.  
  253. PT.SpeedOverTime[2].TimePercent = 0.4;
  254. PT.SpeedOverTime[2].Value = 0.0;
  255.  
  256. PT.SpeedOverTime[3].TimePercent = 0.5;
  257. PT.SpeedOverTime[3].Value = 0.0;
  258.  
  259. PT.SpeedOverTime[4].TimePercent = 1.0;
  260. PT.SpeedOverTime[4].Value = 0.0;
  261.  
  262. -- Tangent Speed over time
  263. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  264. PT.TangentSpeedOverTime[1].Value = 5.0;
  265.  
  266. PT.TangentSpeedOverTime[2].TimePercent = 0.4;
  267. PT.TangentSpeedOverTime[2].Value = 0.0;
  268.  
  269. PT.TangentSpeedOverTime[3].TimePercent = 0.5;
  270. PT.TangentSpeedOverTime[3].Value = 0.0;
  271.  
  272. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  273. PT.TangentSpeedOverTime[4].Value = 0.0;
  274.  
  275.  
  276. -- GravityAcceleration over time
  277. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  278. PT.GravityAccelerationOverTime[1].Value = 0.0;
  279.  
  280. PT.GravityAccelerationOverTime[2].TimePercent = 0.4;
  281. PT.GravityAccelerationOverTime[2].Value = 0.0;
  282.  
  283. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  284. PT.GravityAccelerationOverTime[3].Value = 0.0;
  285.  
  286. -- AngleSpeed over time
  287. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  288. PT.AngleSpeedOverTime[1].Value = 1.0;
  289.  
  290. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  291. PT.AngleSpeedOverTime[2].Value = 0.4;
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310.  
  311. PT = Emitter.ParticleTypesParams[4]
  312. PT.IsEmitterLocked = false
  313. PT.DrawOrder = 1
  314. PT.Material = ENMAT_SIMPLEPARTICLE
  315.  
  316. PT.TextureName = "environment_effect_explosion_smoke4.dds"
  317.  
  318. PT.ParticlesPerSecond = 0.1;
  319. PT.InitialNumberOfParticles = 60.0;
  320. PT.BaseLifeTime = 4.0;
  321. PT.BaseLifeTimeVariance = 0.3;
  322. PT.BaseSpeed = 1.0;
  323. PT.BaseSpeedVariance = 1.0;
  324.  
  325. PT.TangentSpeed = 2.0;
  326. PT.TangentSpeedVariance = 0.1;
  327. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  328. PT.TangentDirection = vzbzd14
  329. vzbzd14:delete()
  330. PT.TangentAngleMin = 0.0;
  331. PT.TangentAngleMax = 6.28;
  332. PT.IsTangentDependOnBase = false;
  333.  
  334. PT.BaseAngle = 3.0;
  335. PT.BaseAngleVariance = 5.0;
  336. PT.BaseAngleSpeed = 0.5;
  337. PT.BaseAngleSpeedVariance = 0.3;
  338. PT.BaseAngleSpeedDirection = 0;
  339. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  340. PT.BaseDirection = vzbzd15
  341. vzbzd15:delete()
  342. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  343. PT.BaseDirectionVariance = vzbzd16
  344. vzbzd16:delete()
  345. local vzbzd17 = D3DXVECTOR3:new(0,2,0)
  346. PT.BasePosition = vzbzd17
  347. vzbzd17:delete()
  348. local vzbzd18 = D3DXVECTOR3:new(35,35,35)
  349. PT.BasePositionVariance = vzbzd18
  350. vzbzd18:delete()
  351. PT.BaseSize = 6.0;
  352. PT.BaseSizeVariance = 1.0;
  353.  
  354. -- color over time
  355. PT.ColorOverTimeR[1].TimePercent = 0.0;
  356. PT.ColorOverTimeR[1].Value = 0.5;
  357. PT.ColorOverTimeG[1].TimePercent = 0.0;
  358. PT.ColorOverTimeG[1].Value = 0.5;
  359. PT.ColorOverTimeB[1].TimePercent = 0.0;
  360. PT.ColorOverTimeB[1].Value = 0.5;
  361.  
  362. PT.ColorOverTimeR[2].TimePercent = 1.0;
  363. PT.ColorOverTimeR[2].Value = 0.0;
  364. PT.ColorOverTimeG[2].TimePercent = 1.0;
  365. PT.ColorOverTimeG[2].Value = 0.0;
  366. PT.ColorOverTimeB[2].TimePercent = 1.0;
  367. PT.ColorOverTimeB[2].Value = 0.0;
  368.  
  369. -- transparency over time
  370. PT.TransparencyOverTime[1].TimePercent = 0.0;
  371. PT.TransparencyOverTime[1].Value = 0.0;
  372.  
  373. PT.TransparencyOverTime[2].TimePercent = 0.1;
  374. PT.TransparencyOverTime[2].Value = 1.0;
  375.  
  376. PT.TransparencyOverTime[3].TimePercent = 0.7;
  377. PT.TransparencyOverTime[3].Value = 1.0;
  378.  
  379. PT.TransparencyOverTime[4].TimePercent = 1.0;
  380. PT.TransparencyOverTime[4].Value = 0.0;
  381.  
  382. -- size over time
  383. PT.SizeOverTime[1].TimePercent = 0.0;
  384. PT.SizeOverTime[1].Value = 3.0;
  385.  
  386. PT.SizeOverTime[2].TimePercent = 0.1;
  387. PT.SizeOverTime[2].Value = 10.0;
  388.  
  389. PT.SizeOverTime[3].TimePercent = 1.0;
  390. PT.SizeOverTime[3].Value = 8.0;
  391.  
  392. -- Speed over time
  393. PT.SpeedOverTime[1].TimePercent = 0.0;
  394. PT.SpeedOverTime[1].Value = 3.0;
  395.  
  396. PT.SpeedOverTime[2].TimePercent = 0.4;
  397. PT.SpeedOverTime[2].Value = 2.0;
  398.  
  399. PT.SpeedOverTime[3].TimePercent = 0.5;
  400. PT.SpeedOverTime[3].Value = 0.0;
  401.  
  402. PT.SpeedOverTime[4].TimePercent = 1.0;
  403. PT.SpeedOverTime[4].Value = 0.0;
  404.  
  405. -- Tangent Speed over time
  406. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  407. PT.TangentSpeedOverTime[1].Value = 10.0;
  408.  
  409. PT.TangentSpeedOverTime[2].TimePercent = 0.2;
  410. PT.TangentSpeedOverTime[2].Value = 3.0;
  411.  
  412. PT.TangentSpeedOverTime[3].TimePercent = 0.5;
  413. PT.TangentSpeedOverTime[3].Value = 2.0;
  414.  
  415. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  416. PT.TangentSpeedOverTime[4].Value = 0.0;
  417.  
  418.  
  419. -- GravityAcceleration over time
  420. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  421. PT.GravityAccelerationOverTime[1].Value = 20.0;
  422.  
  423. PT.GravityAccelerationOverTime[2].TimePercent = 0.4;
  424. PT.GravityAccelerationOverTime[2].Value = -20.0;
  425.  
  426. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  427. PT.GravityAccelerationOverTime[3].Value = -20.0;
  428.  
  429. -- AngleSpeed over time
  430. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  431. PT.AngleSpeedOverTime[1].Value = 3.0;
  432.  
  433. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  434. PT.AngleSpeedOverTime[2].Value = 1.0;
  435.  
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457. PT = Emitter.ParticleTypesParams[4]
  458. PT.IsEmitterLocked = false
  459. PT.DrawOrder = 4
  460. PT.Material = ENMAT_PARTICLE_LIGHT
  461.  
  462.  
  463. PT.TextureName = "environment_effect_explosion_sparkles3.dds"
  464.  
  465. PT.ParticlesPerSecond = 0.1;
  466. PT.InitialNumberOfParticles = 1200.0;
  467. PT.BaseLifeTime = 5.0;
  468. PT.BaseLifeTimeVariance = 0.5;
  469. PT.BaseSpeed = 15.0;
  470. PT.BaseSpeedVariance = 0.8;
  471.  
  472. PT.TangentSpeed = 5.0;
  473. PT.TangentSpeedVariance = 1.0;
  474. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  475. PT.TangentDirection = vzbzd19
  476. vzbzd19:delete()
  477. PT.TangentAngleMin = 0.0;
  478. PT.TangentAngleMax = 6.28;
  479. PT.IsTangentDependOnBase = false;
  480.  
  481. PT.BaseAngle = 3.0;
  482. PT.BaseAngleVariance = 2.0;
  483. PT.BaseAngleSpeed = 0.5;
  484. PT.BaseAngleSpeedVariance = 1.0;
  485. PT.BaseAngleSpeedDirection = 0;
  486. local vzbzd20 = D3DXVECTOR3:new(0.0,-1.0,0.0)
  487. PT.BaseDirection = vzbzd20
  488. vzbzd20:delete()
  489. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  490. PT.BaseDirectionVariance = vzbzd21
  491. vzbzd21:delete()
  492. local vzbzd22 = D3DXVECTOR3:new(0,0,0)
  493. PT.BasePosition = vzbzd22
  494. vzbzd22:delete()
  495. local vzbzd23 = D3DXVECTOR3:new(35,10,35)
  496. PT.BasePositionVariance = vzbzd23
  497. vzbzd23:delete()
  498. PT.BaseSize = 1.0;
  499. PT.BaseSizeVariance = 0.8;
  500. PT.DirectionRelativeness = ENREL_WORLD
  501.  
  502. -- color over time
  503. PT.ColorOverTimeR[1].TimePercent = 0.0;
  504. PT.ColorOverTimeR[1].Value = 1.0;
  505. PT.ColorOverTimeG[1].TimePercent = 0.0;
  506. PT.ColorOverTimeG[1].Value = 0.5;
  507. PT.ColorOverTimeB[1].TimePercent = 0.0;
  508. PT.ColorOverTimeB[1].Value = 0.3;
  509.  
  510. PT.ColorOverTimeR[2].TimePercent = 1.0;
  511. PT.ColorOverTimeR[2].Value = 1.0;
  512. PT.ColorOverTimeG[2].TimePercent = 1.0;
  513. PT.ColorOverTimeG[2].Value = 0.5;
  514. PT.ColorOverTimeB[2].TimePercent = 1.0;
  515. PT.ColorOverTimeB[2].Value = 0.3;
  516.  
  517. -- transparency over time
  518. PT.TransparencyOverTime[1].TimePercent = 0.0;
  519. PT.TransparencyOverTime[1].Value = 0.0;
  520.  
  521. PT.TransparencyOverTime[2].TimePercent = 0.4;
  522. PT.TransparencyOverTime[2].Value = 0.7;
  523.  
  524. PT.TransparencyOverTime[3].TimePercent = 0.8;
  525. PT.TransparencyOverTime[3].Value = 0.7;
  526.  
  527. PT.TransparencyOverTime[4].TimePercent = 1.0;
  528. PT.TransparencyOverTime[4].Value = 0.0;
  529.  
  530. -- size over time
  531. PT.SizeOverTime[1].TimePercent = 0.0;
  532. PT.SizeOverTime[1].Value = 0.6;
  533.  
  534. PT.SizeOverTime[2].TimePercent = 1.0;
  535. PT.SizeOverTime[2].Value = 0.6;
  536.  
  537. -- Speed over time
  538. PT.SpeedOverTime[1].TimePercent = 0.0;
  539. PT.SpeedOverTime[1].Value = 2.0;
  540.  
  541. PT.SpeedOverTime[2].TimePercent = 1.0;
  542. PT.SpeedOverTime[2].Value = 2.0;
  543.  
  544. -- Tangent Speed over time
  545. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  546. PT.TangentSpeedOverTime[1].Value = 0.0;
  547.  
  548. PT.TangentSpeedOverTime[2].TimePercent = 0.3;
  549. PT.TangentSpeedOverTime[2].Value = 0.0;
  550.  
  551. PT.TangentSpeedOverTime[3].TimePercent = 0.7;
  552. PT.TangentSpeedOverTime[3].Value = 0.0;
  553.  
  554. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  555. PT.TangentSpeedOverTime[4].Value = 0.0;
  556.  
  557.  
  558. -- GravityAcceleration over time
  559. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  560. PT.GravityAccelerationOverTime[1].Value = 0.0;
  561.  
  562. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  563. PT.GravityAccelerationOverTime[2].Value = 0.0;
  564.  
  565. -- AngleSpeed over time
  566. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  567. PT.AngleSpeedOverTime[1].Value = 1.0;
  568.  
  569. PT.AngleSpeedOverTime[2].TimePercent = 0.3;
  570. PT.AngleSpeedOverTime[2].Value = 0.0;
  571.  
  572. PT.AngleSpeedOverTime[3].TimePercent = 0.7;
  573. PT.AngleSpeedOverTime[3].Value = -1.0;
  574.  
  575. PT.AngleSpeedOverTime[4].TimePercent = 1.0;
  576. PT.AngleSpeedOverTime[4].Value = 0.0;
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.